Devblog 132

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Devblog 132

Post by MajorMullock on Wed Nov 02, 2016 2:20 pm

The latest Devblog is now available to view online (20 October 2016 by Craig Pearson).

The breakdown on the latest updates are as follows:

  • New mp5 sounds
  • Misc sound voice count optimizations
  • Misc sound bugfixes
  • Fixed rare NRE with sentry turret
  • Fixed hit decals not showing on shadowed or unlit areas
  • Fixed underwater FX not showing
  • Fixed weapon attachments sliding when using TSSAA
  • Improved and optimized rain effect
  • Improved map loading times
  • Fixed a client side entity leak
  • Enabled player collider and nametag pooling by default
  • Fixed an exploit that would bypass the server side attack verification
  • Fixed an exploit that would bypass the server side attack cooldown
  • Fixed the censorship cubes sometimes not showing when they should
  • Fixed rare NRE with the sign texture update
  • Camera worldmodel added + LODS
  • world model for LR300 when dropped + LODS
  • world model for double shotgun when dropped + LODS
  • world model for bota bag when dropped + LODS
  • world model for silencer when dropped + LODS
  • world model for scope when dropped + LODS
  • world model for holosight when dropped + LODS
  • world model for muzzle boost when dropped + LODS
  • world model for muzzle brake when dropped + LODS
  • world model for building plan when dropped + LODS


To view, visit: https://playrust.com/devblog-132/
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